Chris is the founder of Gylee and creator of Ra Ra Boom. Gylee is named after his kids, Guy and Lee. Chris is a longtime serial entrepreneur who is passionate about creating entertainment that is uplifting and enlightening. He's also an imposter DJ and has been rollerblading since 1994.
Kim has over a decade of experience in project management and is always up for a challenge. She thrives in a fast-paced environment while working on complex and dynamic initiatives. As a producer, her goal is to collaborate with both creative and technical teams to create order from chaos.
A.K. was born and raised in sunny Los Angeles, and has a B.A. in English from the University of California, Irvine. In her four years of game writing experience, she has contributed everything from visual novel scripts to macro-level plot treatments. She has an insatiable enthusiasm for exploring new genres, and specializes in dialogue, imagery to name a few.
Denver Coulson is an avid developer and has been making games for the past 10 years. His work has been featured worldwide at events such as IndieCade, EGX and mentioned in publications such as The New Yorker, Paste, and more. Denver lives in Cincinnati with his wife, Robyn Coulson, his son Dalton, and their pups.
Claire Chen is a locally based background design artist and recent graduate of CCS in Detroit, MI. Claire is a crafting enthusiast in fiber arts, bookbinding, and other miscellany. As of early 2023, Claire has a single cat and is budgeting to rapidly acquire a second.
EMILIANO LEON, Animator
Emiliano studied animation at BYU, and has previously worked in advertising as a motion designer full time at Epipheo and as a freelancer. Currently he does 2D character and VFX animation at Gylee Games. He speaks Spanish and hails from Southern California.
Bryan develops any procedural VFX and beauty pass tech that can't be handled by conventional animation/art production. This includes things like particle systems, shaders, post-processing, and other dynamic effects.
Ryan discovered his love of art at a young age while neglecting his social life to obsess over art books from his favorite movies and video games. He studied fine art at the University of Cincinnati’s school of Design, Architecture, Art and Planning which led to a subsequent career in comic, video, and video game art paved the way to eventually art directing for Gylee Games.
We want to showcase strong female protagonists that are badass, but clearly struggle with growth and loss. We want to tell a story of how friends help you overcome your own challenges: co-dependency, overly independent, imposter syndrome, not being taken seriously. All things that we struggle with as we grow. To create an example of what support can look like from others and do it under the guise of a fast paced action game where you fight robits together.