Who we are.

CHRIS BERGMAN, CEO

Chris is the founder of Gylee and creator of Ra Ra Boom. Gylee is named after his kids, Guy and Lee. Chris is a longtime serial entrepreneur who is passionate about creating entertainment that is uplifting and enlightening. He's also an imposter DJ and has been rollerblading since 1994.

Kimberly

KIM EDWARDS, Senior Producer

Kim has over a decade of experience in project management and is always up for a challenge. She thrives in a fast-paced environment while working on complex and dynamic initiatives. As a producer, her goal is to collaborate with both creative and technical teams to create order from chaos.

AK FEDEAU, Narrative Lead

A.K. was born and raised in sunny Los Angeles, and has a B.A. in English from the University of California, Irvine. In her four years of game writing experience, she has contributed everything from visual novel scripts to macro-level plot treatments. She has an insatiable enthusiasm for exploring new genres, and specializes in dialogue, imagery to name a few.

DENVER COULSON, Cofounder & Lead Developer

Denver Coulson is an avid developer and has been making games for the past 10 years. His work has been featured worldwide at events such as IndieCade, EGX and mentioned in publications such as The New Yorker, Paste, and more. Denver lives in Cincinnati with his wife, Robyn Coulson, his son Dalton, and their pups.

CLAIRE CHEN, Artist

Claire Chen is a locally based background design artist and recent graduate of CCS in Detroit, MI. Claire is a crafting enthusiast in fiber arts, bookbinding, and other miscellany. As of early 2023, Claire has a single cat and is budgeting to rapidly acquire a second.

EMILIANO LEON, Animator

Emiliano studied animation at BYU, and has previously worked in advertising as a motion designer full time at Epipheo and as a freelancer. Currently he does 2D character and VFX animation at Gylee Games. He speaks Spanish and hails from Southern California.

CLARE DUNN, Production Artist

Clare graduated in 2018 from Xavier University with a BFA in Illustration. She lives in Cincinnati, Ohio. She likes secret codes, coffee, and comics and has two cats, Sprite and Thor.

JADE GORDON, Production Artist

Jade is a recent A.A. studio arts graduate currently pursuing a certification in technical theater from Middlesex Community College in Lowell, MA. She's always been passionate about the power of interactive art and is beyond excited to focus that passion towards game development.

ANDREW GAMBLE, Developer

Besides video games, Andrew is a big DnD nerd. Playing through Curse of Strahd with some team members. Casual twitch affiliate.

CAITLYN BURMAN, Artist

Caitlyn is a freelance illustrator with a big passion for bright colors, semi-cursed subjects and lots of amusing activity in between.

BRYAN KAELIN, VFX Artist

Bryan develops any procedural VFX and beauty pass tech that can't be handled by conventional animation/art production. This includes things like particle systems, shaders, post-processing, and other dynamic effects.

RYAN ROSENOW, Art Director

Ryan discovered his love of art at a young age while neglecting his social life to obsess over art books from his favorite movies and video games. He studied fine art at the University of Cincinnati’s school of Design, Architecture, Art and Planning which led to a subsequent career in comic, video, and video game art paved the way to eventually art directing for Gylee Games.

CHRISSY HOPPES, Production Artist

Chrissytor is a Cincinnati based Illustrator working for Gylee as both a production artist and the webcomic artist for the Gylee Gang! She also graduated from the Art Academy of Cincinnati with a BFA in Illustration. She started playing video games with her father when she was a child and has been passionate about them since. When not working she loves to play D&D, paint, and concept new projects!

JAVIS RAY, Production/Concept Art

Javis loves drawing, Brazilian Jiu Jitsu and Video Games!

BEN SIRONKO, Game Developer

Ben Sironko is a game designer and developer based in Los Angeles. His work has been featured internationally at festivals including A MAZE, and Fantastic Arcade and covered by publications such as The New Yorker, Polygon, and Paste. He is also hard at work on a collection of arcade games called Tuned Out and two experimental JRPGs as a founding member of international interactive development gang Common Opera.

Check Out Our Webcomic

SMALL GAMES. BIG WORLDS.

We want to showcase strong female protagonists that are badass, but clearly struggle with growth and loss. We want to tell a story of how friends help you overcome your own challenges: co-dependency, overly independent, imposter syndrome, not being taken seriously. All things that we struggle with as we grow. To create an example of what support can look like from others and do it under the guise of a fast paced action game where you fight robits together.