Who we are.


Chris is the founder of Gylee and creator of Ra Ra Boom. Gylee is named after his kids, Guy and Lee. Chris is a longtime serial entrepreneur who is passionate about creating entertainment that is uplifting and enlightening. He's also an imposter DJ and has been rollerblading since 1994.

DENVER COULSON, Cofounder & Lead Developer

Denver Coulson is an avid developer and has been making games for the past 10 years. His work has been featured worldwide at events such as IndieCade, EGX and mentioned in publications such as The New Yorker, Paste, and more. Denver lives in Cincinnati with his wife, Robyn Coulson, his son Dalton, and their pups.

RYAN ROSENOW, Art Director

Ryan discovered his love of art at a young age while neglecting his social life to obsess over art books from his favorite movies and video games. He studied fine art at the University of Cincinnati’s school of Design, Architecture, Art and Planning which led to a subsequent career in comic, video, and video game art paved the way to eventually art directing for Gylee Games.

JADE GORDON, Production Artist

Jade is a recent A.A. studio arts graduate currently pursuing a certification in technical theater from Middlesex Community College in Lowell, MA. She's always been passionate about the power of interactive art and is beyond excited to focus that passion towards game development.

Joe Long, Community Manager

Joe is a content curator living in Covington, Kentucky that got into social media before you did. Still connected, he continues to find new ways to build audiences and engagement. In addition to helping grow the Gylee Games community, Joe has a soft spot in his heart for bourbon, coffee, cigars, and old-school NBA Jam.


A.K. was born and raised in sunny Los Angeles, and has a B.A. in English from the University of California, Irvine. In her four years of game writing experience, she has contributed everything from visual novel scripts to macro-level plot treatments. She has an insatiable enthusiasm for exploring new genres, and specializes in dialogue, imagery to name a few.

BRADEN MATT, Concept Artist

Braden's head was always in the clouds; always thinking and always creating. Eventually that creativity came out on paper at an early age being inspired by things like skateboard graphics, album covers and, eventually, videogames. His other hobbies include the creation and study of bonsai, landscape design, woodworking, cycling and writing/illustrating his own personal stories.

CLARE DUNN, Production Artist

Clare graduated in 2018 from Xavier University with a BFA in Illustration. She lives in Cincinnati, Ohio. She likes secret codes, coffee, and comics and has two cats, Sprite and Thor.


Besides video games, Andrew is a big DnD nerd. Playing through Curse of Strahd with some team members. Casual twitch affiliate.


Bryan develops any procedural VFX and beauty pass tech that can't be handled by conventional animation/art production. This includes things like particle systems, shaders, post-processing, and other dynamic effects.


Emiliano studied animation at BYU, and has previously worked in advertising as a motion designer full time at Epipheo and as a freelancer. Currently he does 2D character and VFX animation at Gylee Games. He speaks Spanish and hails from Southern California.

CHRISSY HOPPES, Production Artist

Chrissytor is a Cincinnati based Illustrator working for Gylee as both a production artist and the webcomic artist for the Gylee Gang! She also graduated from the Art Academy of Cincinnati with a BFA in Illustration. She started playing video games with her father when she was a child and has been passionate about them since. When not working she loves to play D&D, paint, and concept new projects!

JAVIS RAY, Production/Concept Art

Javis loves drawing, Brazilian Jiu Jitsu and Video Games!


KIM EDWARDS, Senior Producer

Kim has over a decade of experience in project management and is always up for a challenge. She thrives in a fast-paced environment while working on complex and dynamic initiatives. As a producer, her goal is to collaborate with both creative and technical teams to create order from chaos.

BEN SIRONKO, Game Developer

Ben Sironko is a game designer and developer based in Los Angeles. His work has been featured internationally at festivals including A MAZE, and Fantastic Arcade and covered by publications such as The New Yorker, Polygon, and Paste. He is also hard at work on a collection of arcade games called Tuned Out and two experimental JRPGs as a founding member of international interactive development gang Common Opera.

GEMMA BOWEN, Community Manager

Gemma worked for twenty years as an illustrator in Archaeology, before moving over to content creation where she has established herself in the gaming community for her creativity and positive spirit. She loves to play Fortnite and a variety of indie titles, but her favorite game franchise is Dragon Age. She lives near London with her husband and daughter.

Check Out Our Webcomic


We want to showcase strong female protagonists that are badass, but clearly struggle with growth and loss. We want to tell a story of how friends help you overcome your own challenges: co-dependency, overly independent, imposter syndrome, not being taken seriously. All things that we struggle with as we grow. To create an example of what support can look like from others and do it under the guise of a fast paced action game where you fight robits together.