Chris is the founder of Gylee and creator of Ra Ra Boom. Gylee is named after his kids, Guy and Lee. Chris is a longtime serial entrepreneur who is passionate about creating entertainment that is uplifting and enlightening. He's also an imposter DJ and has been rollerblading since 1994.
Denver Coulson is an avid developer and has been making games for the past 10 years. His work has been featured worldwide at events such as IndieCade, EGX and mentioned in publications such as The New Yorker, Paste, and more. Denver lives in Cincinnati with his wife, Robyn Coulson, his son Dalton, and their pups.
Chrissytor is a Cincinnati based Illustrator working for Gylee as both a production artist and the webcomic artist for the Gylee Gang!
She also graduated from the Art Academy of Cincinnati with a BFA in Illustration.
She started playing video games with her father when she was a child and has been passionate about them since.
When not working she loves to play D&D, paint, and concept new projects!
Jade is a recent A.A. studio arts graduate currently pursuing a certification in technical theater from Middlesex Community College in Lowell, MA. She's always been passionate about the power of interactive art and is beyond excited to focus that passion towards game development.
Experienced in the industry and passionate for games, Krista is excited to be the megaphone behind the voice of Gylee Games. She's a huge sci-fi & horror nerd, an optimist, and an animal person. Fluent in gif.
A.K. was born and raised in sunny Los Angeles, and has a B.A. in English from the University of California, Irvine. In her four years of game writing experience, she has contributed everything from visual novel scripts to macro-level plot treatments. She has an insatiable enthusiasm for exploring new genres, and specializes in dialogue, imagery to name a few.
Braden's head was always in the clouds; always thinking and always creating. Eventually that creativity came out on paper at an early age being inspired by things like skateboard graphics, album covers and, eventually, videogames. His other hobbies include the creation and study of bonsai, landscape design, woodworking, cycling and writing/illustrating his own personal stories.
Bryan develops any procedural VFX and beauty pass tech that can't be handled by conventional animation/art production. This includes things like particle systems, shaders, post-processing, and other dynamic effects.
Emiliano studied animation at BYU, and has previously worked in advertising as a motion designer full time at Epipheo and as a freelancer. Currently he does 2D character and VFX animation at Gylee Games. He speaks Spanish and hails from Southern California.
Ryan discovered his love of art at a young age while neglecting his social life to obsess over art books from his favorite movies and video games. He studied fine art at the University of Cincinnati’s school of Design, Architecture, Art and Planning which led to a subsequent career in comic, video, and video game art paved the way to eventually art directing for Gylee Games.
JAVIS RAY, Production/Concept Art
Javis loves drawing, Brazilian Jiu Jitsu and Video Games!
Sam is a game developer originally from Baltimore, MD, specializing in project management and level design. Sam is also an award-winning sci-fi and fantasy author. He is also Oculus Start member since 2019.
Ben Sironko is a game designer and developer based in Los Angeles. His work has been featured internationally at festivals including A MAZE, and Fantastic Arcade and covered by publications such as The New Yorker, Polygon, and Paste. He is also hard at work on a collection of arcade games called Tuned Out and two experimental JRPGs as a founding member of international interactive development gang Common Opera.
We want to showcase strong female protagonists that are badass, but clearly struggle with growth and loss. We want to tell a story of how friends help you overcome your own challenges: co-dependency, overly independent, imposter syndrome, not being taken seriously. All things that we struggle with as we grow. To create an example of what support can look like from others and do it under the guise of a fast paced action game where you fight robits together.